From 21.4 MB to 1.89 MB: a practical look at optimising 3D characters for mobile applications. A 3D character can look perfect and still be far too expensive for a mobile app. We started with a 21.4 MB GLB asset containing a character, textures, skeleton, and 20 animations. After optimisation,… Continue Reading How We Shrunk a 3D Avatar by 91% Without Losing Visual Quality

Have you ever opened a website and mobile app for the same service and noticed they show different information? Maybe a pass appears on one but not the other, or a session looks available in one place but not elsewhere. These inconsistencies confuse users and slowly reduce trust in the… Continue Reading Resolving App and Website Data Inconsistencies